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Experience of gambling by young people in Northern Ireland
Findings from the Young Persons’ Behaviour and Attitudes Survey 2022

An Official Statistics publication
Published by: Professional Services Unit, Department for Communities

Contact: Professional Services Unit
Email:
Tel: 0289051 5420

Coverage: Northern Ireland
Publication Date: 6th December 2023

Main stories

  • Overall, three in ten young people (30%) had gambled in some form within the 12 months prior to the 2022 survey, with boys being more likely to have gambled than girls (33% and 27% respectively).
  • The most common types of gambling that young people had participated in in the previous 12 months were playing fruit or slot machines (13%), playing cards for money (7%), and buying a Lotto ticket or National Lottery scratchcards (7%).
  • Of those who had gambled within the past year, almost a fifth (17%) had done so online, with boys (23%) more than twice as likely to gamble online than girls (9%).
  • Over two-thirds (69%) of young people had used in-game currency or items. Again, boys (85%) were more likely than girls (53%) to have done so.
  • Of those who had used in-game currency or items, just under a third (31%) had spent money on loot boxes.
  • Of those who had gambled within the past 12 months, more than one in seven (15%) had been encouraged to do so because of a gambling advertisement.

Introduction

Among other policy areas, the Department for Communities (DfC) has strategic responsibility for the development of policy and legislation on gambling in Northern Ireland. Gambling in Northern Ireland is currently regulated by the Betting, Gaming, Lotteries and Amusments (Northern Ireland) Order 1985. This bulletin provides headline analysis on some aspects of gambling.

Engagement in gambling includes:

  • Participation in gambling
  • Online gambling
  • Use of and spending on in-game items and currency
  • Gambling advertisements


Young Persons’ Behaviour and Attitudes Survey

This report presents the findings from the 2022 Young Persons’ Behaviour and Attitudes Survey (YPBAS) in relation to engagement with gambling. It will be used to inform the development, monitoring and evaluation of policy. More information relating to YPBAS, methodology, definitions and the interpretation of the figures can be found in the Definitions & technical notes section. Data tables are available in Excel and ODS format. The questions that were asked in YPBAS 2022 are available here.

Lead statistician: Duane Roberts

Participation in gambling in the past 12 months

In 2022, three in ten (30%) young people in Northern Ireland had participated in some form of gambling within the year prior to the survey. Boys (33%) were more likely to have gambled within the previous year than girls (27%).

In general, the proportion of young people who had gambled within the previous year increased as the school year group of pupils increased, from just over a quarter (27%) of young people in Year 8 to a high of more than a third (35%) in Year 11.


Young people who were entitled to free school meals were more likely to have gambled within the previous year (34%) than those who were not entitled to free school meals (29%).

Participated in gambling - Free school meals


Young people from the Catholic community were more likely than young people from the Protestant community to have gambled within the previous year (33% and 27% respectively).

Participated in gambling - Community background


Types of gambling activity

The most common types of gambling that young people had participated in in the previous 12 months were playing fruit or slot machines (13%), playing cards for money (7%), and buying a Lotto ticket or National Lottery scratchcards (7%).

Playing fruit or slot machines was the most commonly cited form of gambling for girls (14%), while for boys a similar proportion cited playing a fruit or slot machine or playing cards for money as the most common forms (12% and 11% respectively).



Online gambling

Of those who had gambled within the previous year, almost a fifth (17%) had gambled online, with boys (23%) being more than twice as likely as girls (9%) to have gambled in this way.

Further analysis of young people who had gambled in the past year showed that those who were entitled to free school meals were more likely than those who were not entitled to free school meals to have gambled online in the past 12 months (23% and 15% respectively).

Have gambled online in previous year - Free school meals


In-game currency and items

The use of in-game currency and items do not necessarily equate to gambling, with only the activities of paying money to open loot boxes, packs or chests and betting with in-game items on websites outside of the game, being considered as such.

Over two-thirds (69%) of young people had used in-game currency or items, for example, skins, clothes, weapons, accessories, players.

Boys (85%) were more likely to have used in-game currency or items than girls (53%).

The proportion of young people who had used in-game currency or items decreased as school year group increased, with an overall 8 percentage point decrease from 73% in year 8 to 65% in year 12.


Young people who were entitled to free school meals were more likely to have used in-game currency or items (75%), compared with those who were not entitled to free school meals (68%).

Spending on specific in-game items

Of the young people who had used in-game currency or items, just over four in five (81%) had paid money to buy specific items, with boys (83%) being more likely than girls (78%) to have done so.

Spending money to open loot boxes

Of the young people who had used in-game currency or items, almost a third of young people (31%) had paid money to open loot boxes, packs or chests, in order to get other in-game items. Further analysis of those who had used in-game currency or items showed that boys (39%) were more than twice as likely as girls (18%) to have paid money to open loot boxes, packs or chests.

Analysis by school year group of those who had used in-game currency or items shows that the proportion of young people who paid money to open loot boxes, packs or chests generally increased as school year group increased, with 19% in Year 8 having done so compared with 40% in Year 11.


Betting with in-game items on websites outside the game

Of the young people who had used in-game currency or items, only 3% had bet with in-game items on websites outside of the game they were playing, with boys (4%) being twice as likely as girls (2%) to have done this.

Further analysis of those who had used in-game currency or items showed that the proportion of young people betting with in-game items on websites outside the game they were playing increased as school year group increased, from 1% in Year 8 to 4% in Year 12.


Gambling advertisements

Of those young people who had gambled within the previous year, more than one in ten (15%) had been encouraged by a gambling advertisement to spend money on gambling, with boys being more likely than girls to have been encouraged (18% and 12% respectively).

Definitions & technical notes

Young Persons’ Behaviour and Attitudes Survey

The Central Survey Unit of the Northern Ireland Statistics and Research Agency was commissioned by a consortium of government departments and public bodies to design, conduct and report on a study of the behaviour and attitudes of young people in Northern Ireland. The Young Persons’ Behaviour and Attitudes Survey (YPBAS) is a school-based survey carried out among 11-16 year olds and covers a wide range of topics relevant to the lives of young people today. The main aim of the YPBAS is to gain an insight into, and understanding of, their behaviour and lifestyle. It also aims to influence various government policies and practices relating to young people and to facilitate access to research findings and expertise.

Questionnaire

Two versions of the questionnaire were used to accommodate demand for topics on the 2022 survey. The content and structure of each questionnaire was agreed in consultation with clients. Schools were randomly assigned one version of the questionnaire. A copy of the DfC questions relating to gambling can be accessed at:

DfC Questions on the Young Persons’ Behaviour and Attitudes Survey 2022

Sample and response rate

The Department of Education (DE) provided CSU with a list of all post-primary schools in Northern Ireland (excluding independent schools and those which catered solely for pupils with special needs). All 192 post-primary schools were contacted and invited to participate. Seventy four schools agreed to participate in the study, resulting in a response rate of 39%. One class in each of the five year groups (years 8-12) was then randomly selected to take part in the study. A total of 3,726 pupils were surveyed using Version A (response rate 84%) and 3,772 pupils using Version B of the questionnaire (response rate 85%). DfC’s questions on engagement in gambling were included in Version B.

Statistical significance in this report

The results presented in this report are based on data which has been weighted by year group, gender and religion in order to reflect the composition of the Northern Ireland post-primary population. Since a three stage sample design was used (schools, classes and pupils), the required assumption of random sampling was not met for significance testing. In 2013, standard errors were calculated for some of the variables in the survey using a formula for complex samples. However, when these were compared with standard errors calculated using the formula for random samples there was little difference (see Technical Report). Given those findings, and the methodology is consistent with that used in 2013, tests of statistical significance in this bulletin have been carried out using the formula for random samples.

Any statements in this report regarding differences between groups such as different years and whether young people are entitled to free school meals, are statistically significant at the 95% confidence level. This means that we can be 95% confident that the differences between groups are actual differences and have not just arisen by chance. Both the base numbers and the sizes of the percentages have an effect on statistical significance. Therefore on occasion, a difference between two groups may be statistically significant while the same difference in percentage points between two other groups may not be statistically significant. The reason for this is because the larger the base numbers or the closer the percentages are to 0 or 100, the smaller the standard errors. This leads to increased precision of the estimates which increases the likelihood that the difference between the proportions is actually significant and did not just arise by chance.

Other notes

The following should be noted when interpreting figures and tables:

  • Percentages less than 0.5% are denoted by ‘0’ and where there are no responses, they are denoted by ‘-’.
  • Percentages may not add to 100% due to rounding.
  • Percentages may not add to 100% for questions where multiple responses are allowed.
  • Detailed tabulations are not provided where the number of respondents is too small to allow meaningful analysis.
  • The base number of responses to each question, which is shown in each table, is the unweighted count. The base may vary due to some respondents not answering certain questions.
  • Our statistical practice is regulated by the Office for Statistics Regulation (OSR). OSR sets the standards of trustworthiness, quality and value in the Code of Practice for Statistics that all producers of official statistics should adhere to. You are welcome to contact us directly with any comments about how we meet these standards. Alternatively, you can contact OSR by emailing or via the OSR website.