Creative Industries Economic Estimates for Northern Ireland
from DCMS Sector Economic Estimates 2024
Coverage: Northern Ireland
Frequency: Annual
Publication
Date: 26 March 2025
Main Stories
-
Gross Value Added (GVA) for the creative industries was £1,601 million
in 2022, representing 3.2% of Northern Ireland’s total GVA.
-
In 2023, employment in the creative industries accounted for 39,000
jobs, representing 4.4% of total employment in Northern Ireland.
-
In 2024, there were 3,695 creative business sites in Northern Ireland,
accounting for 3.9% of all business sites in Northern Ireland.
Introduction
The creative industries were defined by the Department for Culture,
Media and Sport (DCMS) in the
2001
Creative Industries Mapping Document as ‘those industries which have
their origin in individual creativity, skill and talent and which have a
potential for wealth and job creation through the generation and
exploitation of intellectual property’.
Based on this definition, DCMS determined which occupations and
industries should be considered creative. These were determined on the
basis of creative intensity:
-
Through consultation a list of creative occupations was identified.
-
The proportion of creative jobs in each industry was calculated (the
creative intensity).
-
Industries with creative intensity above a specified threshold are
considered creative industries.
The creative industries are emerging as one of the fastest growing and
increasingly important sectors of the economy. The Department for
Communities plays a key role in supporting and nurturing the creative
industries across the region, primarily through the work of the Arts
Council and Northern Ireland Screen. The Department is also committed to
harnessing the catalytic potential of Northern Ireland’s creative and
cultural infrastructure to inspire new collaborations, initiatives and
innovation.
Gross Value Added (2022)
Gross Value Added (GVA) for the creative industries was £1,601 million
in 2022, representing 3.2% of Northern Ireland’s total GVA.
Taking into account inflation, GVA for the creative industries grew by
8.0% between 2021 and 2022 (£1,482 million to £1,601 million), compared
with a 2.9% growth for total GVA. Overall, GVA for the creative
industries has generally increased over the trend period from 2010 to
2022.
Creative Industries Subsectors - GVA - NI
Among the creative industries subsectors, ‘IT software and computer
services’ was the largest component of the Creative Industries by GVA
(£1,072 million). This has been consistently the case throughout the
trend period from 2010 to 2022.
Taking into account inflation, the largest percentage increase in GVA
from 2021 to 2022 was in the ‘Museums, galleries and libraries’
subsector (53.8%), followed by ‘Publishing’ which increased by 41.5%.
All creative industries subsectors GVA grew from 2021 to 2022, apart
from ‘Advertising and marketing’ and ‘Architecture’, which fell by 9.5%
and 4.4% respectively.
Creative Industries Subsectors - GVA (Adjusted for inflation) - NI
Unit: £m
|
2021
|
2022
|
% Change
|
Advertising and marketing
|
74
|
67
|
-9.5%
|
Architecture
|
68
|
65
|
-4.4%
|
Crafts
|
|
|
NA%
|
Design and designer fashion
|
36
|
45
|
25.0%
|
Film, TV, video, radio and photography
|
148
|
159
|
7.4%
|
IT, software and computer services
|
1,004
|
1,072
|
6.8%
|
Publishing
|
41
|
58
|
41.5%
|
Museums, galleries and libraries
|
13
|
20
|
53.8%
|
Music, performing and visual arts
|
90
|
110
|
22.2%
|
Creative Industries Total
|
1,482
|
1,601
|
8.0%
|
Crafts subsector ‘.’ indicates low reliability of estimates.
Employment (2023)
In 2023, employment in the creative industries accounted for 39,000
jobs, representing 4.4% of total employment in Northern Ireland. This
proportion of all jobs has remained steady at 3-4% throughout the trend
period 2011-2023.
The number of jobs in the creative industries decreased by 1% compared
with 2022, while employment in Northern Ireland increased by 2%.
Estimates rounded to the nearest 1,000.
Creative Industries Subsectors - Employment
Within the creative industries subsectors, ‘IT software and computer
services’ provided the largest level of employment with 17,000 jobs in
2022.
Crafts subsector – None recorded for this survey.
Estimates rounded to the nearest 1,000.
Business sites (2024)
In 2024, there were 3,695 creative business sites in Northern Ireland,
accounting for 3.9% of all business sites in Northern Ireland. The
number of creative business sites has increased by 2% when compared to
2023.
Among the creative industries subsectors, ‘IT software and computer
services’ had the largest number of business sites in NI in 2024
(1,420). The greatest increase in the number of business sites from 2023
to 2024 was in the ‘Music, performing and visual arts’ subsector (11%).
‘Publishing’ saw the largest decrease from 2023 and 2024, from 135
business sites to 130 over the period.
Creative Industries Subsectors - Business sites - NI
Businesses
|
2023
|
2024
|
% change
|
Advertising and marketing
|
295
|
300
|
2%
|
Architecture
|
405
|
420
|
4%
|
Crafts
|
15
|
15
|
0%
|
Design and designer fashion
|
340
|
355
|
4%
|
Film, TV, video, radio and photography
|
490
|
500
|
2%
|
IT, software and computer services
|
1,405
|
1,420
|
1%
|
Publishing
|
135
|
130
|
-4%
|
Museums, Galleries and Libraries
|
165
|
160
|
-3%
|
Music, performing and visual arts
|
355
|
395
|
11%
|
Creative Industries Total
|
3,605
|
3,695
|
2%
|
Estimates rounded to the nearest 5.
Definitions & technical notes
The Department for Communities (DfC) is the government lead on the
creative industries in Northern Ireland. This publication covers gross
value added (GVA) expressed in current prices (not taking into account
inflation), gross value added expressed in chained volume measures
(adjusted for inflation), employment and number of business sites in the
creative sector.
Economic estimates data sources:
The estimates in the publication are sourced from the
Department
for Culture, Media and Sport (DCMS) Economic Estimates accredited
official statistics reports published in June and December 2024.
Notes:
-
GVA estimates for 2010-2020 were revised in June 2024.
-
For GVA, current prices are used to report current sector estimates and
chained volume measures for comparisons over time.
-
DCMS advise using GVA figures with caution prior to revisions later in
2025. Further information can be found on the DCMS website
DCMS
Sectors Economic Estimates: Regional GVA 2022.
Technical and quality assurance reports:
-
Gross Value Added (GVA) has been estimated for businesses within the
Creative Industries using approximate GVA (aGVA) from the Annual
Business Survey (ABS) and Office for National Statistics (ONS) regional
Gross Value Added balanced tables. Further information is available from
DCMS
Economic Estimates: Regional GVA – Technical and quality assurance
report.
-
Employment data is obtained from the Labour Force Survey (LFS) which
forms part of the Annual Population Survey (APS). Further information is
available from
DCMS
Employment technical and quality assurance report.
-
The Inter-Departmental Business Register (IDBR) snapshots give the
number of businesses (enterprises) at the 4-digit Standard Industrial
Classification (SIC) level. The relevant codes are then aggregated to
produce estimates for each DCMS sector. Businesses are defined as any
enterprise held on the IDBR. Meanwhile, business sites are defined as
any local units held on the IDBR. Further information is available from
DCMS
Business demographics technical and quality assurance report.
Definitions:
Gross Value Added (GVA) - GVA measures the contribution to the
economy of each individual producer, industry or sector in the UK. It is
used in the estimation of gross domestic product (GDP). The GVA
estimates in this release have been produced to provide a ONS Regional
GVA consistent estimate of GVA for Creative Industries Sectors.
Creative Businesses - A business is defined as any enterprise
held on the Inter Departmental Business Register (IDBR). A business is
held on the IDBR if it is registered for Value Added Tax (VAT) with HM
Revenue and Customs (HMRC), registered for a Pay As You Earn (PAYE)
scheme with HMRC or an incorporated business registered at Companies
House. A business site (local unit) represents an individual site (for
example a factory or shop) in a business (enterprise).
Creative Employment- Employment estimates are made up of all
first and second jobs in each of the Creative Industries sectors. The
jobs are included if they are in a Creative Industries sector,
regardless of the occupation. For example, human resources in an
advertising firm would be counted as being in the Creative Industries,
despite the occupation not being creative.
The Standard Industrial Classification SIC 2007 - The Standard
Industrial Classification is a means of classifying businesses according
to the type of economic activity that they are engaged in.
Official Statistics - Our statistical practice is regulated by
the Office for Statistics Regulation (OSR). OSR sets the standards of
trustworthiness, quality and value in the Code of Practice for
Statistics that all producers of official statistics should adhere to.
Contact us directly with any comments about how we meet these standards
- email:analyticsdivision@communities-ni.gov.uk.
Alternatively, you can contact OSR by emailing regulation@statistics.gov.uk or via the OSR
website.