Introduction
The creative industries were defined by the Department for Culture,
Media and Sport (DCMS) in the 2001 Creative Industries Mapping Document
as ‘those industries which have their origin in individual creativity,
skill and talent and which have a potential for wealth and job creation
through the generation and exploitation of intellectual property’.
Based on this definition, DCMS determined which occupations and
industries should be considered creative. These were determined on the
basis of creative intensity:
-
Through consultation a list of Creative Occupations were identified.
-
The proportion of creative jobs in each industry was calculated (the
creative intensity).
-
Industries with creative intensity above a specified threshold are
considered Creative Industries.
The creative industries are emerging as one of the fastest growing and
increasingly important sectors of the economy. The Department for
Communities plays a key role in supporting and nurturing the creative
industries across the region, primarily through the work of the Arts
Council and Northern Ireland Screen. The Department is also committed to
harnessing the catalytic potential of Northern Ireland’s creative and
cultural infrastructure to inspire new collaborations, initiatives and
innovation.
Gross Value Added (2020)
Gross Value Added (GVA)1 for the creative industries was
£1,223 million in 2020, representing 2.9% of Northern Ireland’s total
GVA.
12010-2018 estimates were revised in August 2021.
In absolute terms, GVA for the creative industries decreased by 2.3%
between 2019 and 2020 (£1,252 million to £1,223 million), in line with a
2.3% decrease for total GVA. This decrease follows a period of general
increase in GVA for the creative industries over the trend period from
2010 to 2019.
Creative Industries Groups - GVA
Among the creative industries groups, IT software and computer services
provided the greatest contribution to NI GVA (£842 million). This has
been consistently the case throughout the trend period from 2010 to
2020.
The largest increase in GVA from 2019 to 2020 was in the Crafts group
(33%). GVA for IT, software and computer services between 2019 and 2020
increased by 9% while there was a 48% decrease in GVA for the Museums,
galleries and libraries group between 2019 and 2020.
Creative Industries Groups - GVA - NI
Unit: £m
|
2019
|
2020
|
% change
|
Advertising and marketing
|
85
|
77
|
-9%
|
Architecture
|
51
|
49
|
-4%
|
Crafts
|
3
|
4
|
33%
|
Design and designer fashion
|
43
|
32
|
-26%
|
Film, TV, video, radio and photography
|
131
|
110
|
-16%
|
IT, software and computer services
|
774
|
842
|
9%
|
Publishing
|
61
|
49
|
-20%
|
Museums, galleries and libraries
|
21
|
11
|
-48%
|
Music, performing and visual arts
|
85
|
52
|
-39%
|
Creative Industries Total
|
1,252
|
1,223
|
-2%
|
Employment (2021)
In 2021, employment in the creative industries accounted for 37,000
jobs, representing 4.4% of total employment in Northern Ireland. This
proportion of all jobs has remained steady at 3-4% throughout the trend
period 2011-2021.
The number of jobs in the creative industries increased by 12% compared
with 2020, while employment in Northern Ireland decreased by 1%.
Creative Industries Groups - Employment
Within the creative industries group, IT software and computer services
provided the largest level of employment of around 15,000 jobs in 2021.
“-” Figure has been suppressed due to disclosiveness.
Estimates rounded to the nearest 1,000.
Businesses (2021)
In 2021, there were 3,500 creative businesses in Northern Ireland,
accounting for 3.8% of all business units in Northern Ireland. The
number of creative enterprises increased by 1% in 2021 compared with
2020.
Among the creative industries groups, IT software and computer services
had the largest numbers of businesses in NI (1,500). The greatest
increase in the number of businesses in this sector from 2020 to 2021
was in Crafts (100%).
Publishing business saw the largest decrease from 2020 and 2021, from
150 businesses to 135 over the period.
Creative Industries Groups - Businesses - NI
Businesses
|
2020
|
2021
|
% change
|
Advertising and marketing
|
275
|
285
|
4%
|
Architecture
|
420
|
395
|
-6%
|
Crafts
|
5
|
10
|
100%
|
Design and designer fashion
|
305
|
305
|
0%
|
Film, TV, video, radio and photography
|
400
|
410
|
2%
|
IT, software and computer services
|
1,460
|
1,500
|
3%
|
Publishing
|
150
|
135
|
-10%
|
Museums, Galleries and Libraries
|
165
|
160
|
-3%
|
Music, performing and visual arts
|
280
|
300
|
7%
|
Creative Industries Total
|
3,460
|
3,500
|
1%
|
Definitions & technical notes
The Department for Communities (DfC) is the government lead on the
creative industries in Northern Ireland. This publication covers gross
value added (GVA) expressed in current prices (not taking into account
inflation), jobs and number of enterprises. The estimates in the
publication are sourced from the
Department
for Culture, Media and Sport (DCMS) Economic Estimates reports
published from July, September and November 2023.
Sources:
-
Gross Value Added (GVA) has been estimated for businesses within the
Creative Industries using approximate GVA (aGVA) from the Annual
Business Survey (ABS) and Office for National Statistics (ONS) regional
Gross Value Added balanced tables.
-
GVA 2010-2019 estimates were revised in July 2023.
-
Jobs/employment data are obtained from the Labour Force Survey (LFS)
which forms part of the Annual Population Survey (APS).
-
Data on the number of businesses is from the Annual Business Survey
(ABS), available at the 4-digit SIC 2007 code level.
Definitions:
Gross Value Added (GVA) - GVA measures the contribution to the
economy of each individual producer, industry or sector in the UK. It is
used in the estimation of gross domestic product (GDP). The GVA
estimates in this release have been produced to provide a ONS Regional
GVA consistent estimate of GVA for Creative Industries Sectors.
Creative Businesses - A business is defined as any Reporting Unit
held on the Inter Departmental Business Register (IDBR). A business is
held on the IDBR if it is registered for Value Added Tax (VAT) with HM
Revenue and Customs (HMRC), registered for a Pay As You Earn (PAYE)
scheme with HMRC or an incorporated business registered at Companies
House.
Creative Employment - Employment estimates are made up of all
first and second jobs in each of the Creative Industries sectors. The
jobs are included if they are in a Creative Industries sector,
regardless of the occupation. For example, human resources in an
advertising firm would be counted as being in the Creative Industries,
despite the occupation not being creative.
The Standard Industrial Classification SIC 2007 - The Standard
Industrial Classification is a means of classifying businesses according
to the type of economic activity that they are engaged in.
Official Statistics - Our statistical practice is regulated by
the Office for Statistics Regulation (OSR). OSR sets the standards of
trustworthiness, quality and value in the Code of Practice for
Statistics that all producers of official statistics should adhere to.
Contact us directly with any comments about how we meet these standards
- email:analyticsdivision@communities-ni.gov.uk.
Alternatively, you can contact OSR by emailing regulation@statistics.gov.uk or via the OSR
website.